SKILL

Curse Disease

Level 1
Description

Прокляття, що тимчасово знижує ефективність магії відновлення HP ворога.

PARAMETERS

Properties

Skill level
1
Skill ID
1269
Type
Active
Magic level
58
Usage condition
No special requirements
Available in Olympiad
Yes
COMBAT DATA

Costs and range

MP cost
43
Reuse
15 s
Cast range
600
Casting time
4 s
Completion time
0 s
Effective range
1100
SKILL DEVELOPMENT

Classes and enchantment

Available classes and development options for this skill.

Necromancer

58
60
62
64
66
68
70
72
74

u,Maximizes the skill’s success rate. Success rate increases.

EnchantmentDescriptionCostChance by character level
Curse Disease
+1 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +1 Chance u,Maximizes the skill’s success rate. Success rate increases.
EXP 3,060,000SP 306,000
Secret Book of Giants
7682%7792%7897%7997%8097%
Curse Disease
+2 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +2 Chance Success rate increases.
EXP 3,150,000SP 315,000
7680%7790%7895%7995%8095%
Curse Disease
+3 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +3 Chance Success rate increases.
EXP 3,250,000SP 325,000
7678%7788%7893%7993%8093%
Curse Disease
+4 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +4 Chance Success rate increases.
EXP 3,460,000SP 346,000
7652%7776%7886%7986%8086%
Curse Disease
+5 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +5 Chance Success rate increases.
EXP 3,570,000SP 357,000
7650%7774%7884%7984%8084%
Curse Disease
+6 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +6 Chance Success rate increases.
EXP 3,680,000SP 368,000
7648%7772%7882%7982%8082%
Curse Disease
+7 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +7 Chance Success rate increases.
EXP 3,900,000SP 390,000
7614%7746%7870%7970%8070%
Curse Disease
+8 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +8 Chance Success rate increases.
EXP 4,020,000SP 402,000
766%7742%7866%7966%8066%
Curse Disease
+9 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +9 Chance Success rate increases.
EXP 4,140,000SP 414,000
762%7714%7840%7940%8040%
Curse Disease
+10 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +10 Chance Success rate increases.
EXP 5,070,000SP 507,000
762%7710%7838%7938%8038%
Curse Disease
+11 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +11 Chance Success rate increases.
EXP 5,230,000SP 523,000
762%776%7836%7936%8036%
Curse Disease
+12 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +12 Chance Success rate increases.
EXP 5,380,000SP 538,000
761%772%7814%7914%8014%
Curse Disease
+13 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +13 Chance Success rate increases.
EXP 6,590,000SP 659,000
761%772%7810%7910%8010%
Curse Disease
+14 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +14 Chance Success rate increases.
EXP 6,800,000SP 680,000
761%772%786%796%806%
Curse Disease
+15 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +15 Chance Success rate increases.
EXP 6,990,000SP 699,000
761%771%782%792%802%
Curse Disease
+16 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +16 Chance Success rate increases.
EXP 8,570,000SP 857,000
761%771%782%792%802%
Curse Disease
+17 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +17 Chance Success rate increases.
EXP 8,840,000SP 884,000
761%771%782%792%802%
Curse Disease
+18 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +18 Chance Success rate increases.
EXP 9,090,000SP 909,000
761%771%781%791%801%
Curse Disease
+19 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +19 Chance Success rate increases.
EXP 11,140,000SP 1,114,000
761%771%781%791%801%
Curse Disease
+20 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +20 Chance Success rate increases.
EXP 11,490,000SP 1,149,000
761%771%781%791%801%
Curse Disease
+21 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +21 Chance Success rate increases.
EXP 11,820,000SP 1,182,000
761%771%781%791%801%
Curse Disease
+22 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +22 Chance Success rate increases.
EXP 14,480,000SP 1,448,000
761%771%781%791%801%
Curse Disease
+23 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +23 Chance Success rate increases.
EXP 14,940,000SP 1,494,000
761%771%781%791%801%
Curse Disease
+24 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +24 Chance Success rate increases.
EXP 15,370,000SP 1,537,000
760%771%781%791%801%
Curse Disease
+25 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +25 Chance Success rate increases.
EXP 18,820,000SP 1,882,000
760%771%781%791%801%
Curse Disease
+26 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +26 Chance Success rate increases.
EXP 19,420,000SP 1,942,000
760%771%781%791%801%
Curse Disease
+27 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +27 Chance Success rate increases.
EXP 19,980,000SP 1,998,000
760%771%781%791%801%
Curse Disease
+28 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +28 Chance Success rate increases.
EXP 14,470,000SP 1,447,000
760%771%781%791%801%
Curse Disease
+29 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +29 Chance Success rate increases.
EXP 25,250,000SP 2,525,000
760%771%781%791%801%
Curse Disease
+30 Chance
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased. +30 Chance Success rate increases.
EXP 25,970,000SP 2,597,000
760%770%780%790%800%

Maximizes the skill's efficiency. Decreases MP consumption.

EnchantmentDescriptionCostChance by character level
Curse Disease
+1 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +1 Cost Maximizes the skill's efficiency. Decreases MP consumption.
EXP 3,060,000SP 306,000
Secret Book of Giants
7682%7792%7897%7997%8097%
Curse Disease
+2 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +2 Cost MP consumption decreases.
EXP 3,150,000SP 315,000
7680%7790%7895%7995%8095%
Curse Disease
+3 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +3 Cost MP consumption decreases.
EXP 3,250,000SP 325,000
7678%7788%7893%7993%8093%
Curse Disease
+4 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +4 Cost MP consumption decreases.
EXP 3,460,000SP 346,000
7652%7776%7886%7986%8086%
Curse Disease
+5 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +5 Cost MP consumption decreases.
EXP 3,570,000SP 357,000
7650%7774%7884%7984%8084%
Curse Disease
+6 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +6 Cost MP consumption decreases.
EXP 3,680,000SP 368,000
7648%7772%7882%7982%8082%
Curse Disease
+7 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +7 Cost MP consumption decreases.
EXP 3,900,000SP 390,000
7614%7746%7870%7970%8070%
Curse Disease
+8 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +8 Cost MP consumption decreases.
EXP 4,020,000SP 402,000
766%7742%7866%7966%8066%
Curse Disease
+9 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +9 Cost MP consumption decreases.
EXP 4,140,000SP 414,000
762%7714%7840%7940%8040%
Curse Disease
+10 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +10 Cost MP consumption decreases.
EXP 5,070,000SP 507,000
762%7710%7838%7938%8038%
Curse Disease
+11 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +11 Cost MP consumption decreases.
EXP 5,230,000SP 523,000
762%776%7836%7936%8036%
Curse Disease
+12 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +12 Cost MP consumption decreases.
EXP 5,380,000SP 538,000
761%772%7814%7914%8014%
Curse Disease
+13 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +13 Cost MP consumption decreases.
EXP 6,590,000SP 659,000
761%772%7810%7910%8010%
Curse Disease
+14 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +14 Cost MP consumption decreases.
EXP 6,800,000SP 680,000
761%772%786%796%806%
Curse Disease
+15 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +15 Cost MP consumption decreases.
EXP 6,990,000SP 699,000
761%771%782%792%802%
Curse Disease
+16 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +16 Cost MP consumption decreases.
EXP 8,570,000SP 857,000
761%771%782%792%802%
Curse Disease
+17 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +17 Cost MP consumption decreases.
EXP 8,840,000SP 884,000
761%771%782%792%802%
Curse Disease
+18 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +18 Cost MP consumption decreases.
EXP 9,090,000SP 909,000
761%771%781%791%801%
Curse Disease
+19 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +19 Cost MP consumption decreases.
EXP 11,140,000SP 1,114,000
761%771%781%791%801%
Curse Disease
+20 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +20 Cost MP consumption decreases.
EXP 11,490,000SP 1,149,000
761%771%781%791%801%
Curse Disease
+21 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +21 Cost MP consumption decreases.
EXP 11,820,000SP 1,182,000
761%771%781%791%801%
Curse Disease
+22 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +22 Cost MP consumption decreases.
EXP 14,480,000SP 1,448,000
761%771%781%791%801%
Curse Disease
+23 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +23 Cost MP consumption decreases.
EXP 14,940,000SP 1,494,000
761%771%781%791%801%
Curse Disease
+24 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +24 Cost MP consumption decreases.
EXP 15,370,000SP 1,537,000
760%771%781%791%801%
Curse Disease
+25 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +25 Cost MP consumption decreases.
EXP 18,820,000SP 1,882,000
760%771%781%791%801%
Curse Disease
+26 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +26 Cost MP consumption decreases.
EXP 19,420,000SP 1,942,000
760%771%781%791%801%
Curse Disease
+27 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +27 Cost MP consumption decreases.
EXP 19,980,000SP 1,998,000
760%771%781%791%801%
Curse Disease
+28 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +28 Cost MP consumption decreases.
EXP 14,470,000SP 1,447,000
760%771%781%791%801%
Curse Disease
+29 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +29 Cost MP consumption decreases.
EXP 25,250,000SP 2,525,000
760%771%781%791%801%
Curse Disease
+30 Cost
Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased. +30 Cost MP consumption decreases.
EXP 25,970,000SP 2,597,000
760%770%780%790%800%

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